Hi there everyone,
here’s my question of the day
I’ve been looking around the web for a simple, two point, spring constraint system to implement in my rigs.
The thing is, I need to introduce a springy behaviour in my rig that’ll react to external forces and such and I really need just a simple spring system that’ll try to “settle” the object it affects until it rests. But of course, when forces come to play, this might create some interesting animations.
Does anyone have any clue where to start? I’ve never implemented any dynamics in my rigs, unfortunately, but I’ve always wanted to especially after seeing d3coy’s nice real-time-dynamics demos on his blog! Good job, btw, if you read this, man!
Anyways, if you have any articles, papers, anything, I’ll much apretiate it!