Hi,
So in some game engines (unity, UE4?) Maya’s bone segment scale compensate isn’t supported.
So obviously you can untick it, but the issue then is how best to proceed with the rig and the animation?
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For example you may have a stretchy IK leg using scale on the upper leg bone.
a. This is fine for the upper and lower leg, but when you get to the foot you no longer want this scale.
b. So what I want is to replicate the segment scale compensate?
c. But this isn’t as simple as just putting the inverse scale on the next bone down? You need to apply the inverse scale in the same local space as the bone above? -
You can unparent all the bones?
a. But this won’t give acceptable results in-game. Especially sub-frame and when heavily compressed?
Anyway, just wondering if anyone had run into this issue themselves and had any thoughts on the matter?
cheers