Hello everyone!Just found this forum via robg3d site.I am glad to find a forum with shader discussion .
Attaching the link with my latest demo:
http://forums.cgsociety.org/showthread.php?f=39&t=650922
Hey that’s cool. Reminds me of the Crysis Sandbox massive-physics mods.
What’s the purpose of the wooden structure? Would be cool if it reacted to impacts from the crates, perhaps by fracturing or somesuch.
Thanks for the input.I ever thought to fracture the wooden building while it collided with the crates.But DarkPhysics’ bugs beat me out of my way.I will still be trying to figure out and hope to improve effect of this demo.
You’re welcome, I’m looking forward to seeing more.
Looks good. Whats the purpose of the Demo? My input would be that sometimes the movement of the camera takes away from the physics and it could be a little shorter.
Is this being done on the vertex shader ergo your reference to shaders? Did PhyX get bought by Nvidia and now Nvidia is incorporating PhyX into their video cards?
I used PhyX on a game i worked on and was aways curious who’d buy a physics card…
-jonathan
Ah, NVIDIA devrel newsletter just landed in my inbox, has a section about their PhysX competition. Looks like they have PhysX running on the GPU, not as a separate card.
[QUOTE=jpaton;544]Looks good. Whats the purpose of the Demo? My input would be that sometimes the movement of the camera takes away from the physics and it could be a little shorter.
Is this being done on the vertex shader ergo your reference to shaders? Did PhyX get bought by Nvidia and now Nvidia is incorporating PhyX into their video cards?
I used PhyX on a game i worked on and was aways curious who’d buy a physics card…
-jonathan[/QUOTE]
Sorry for replying late.I really appreciate your opinion:):
As eric post,there is PhysX competition announced at 27Jun.They provided trial full functional software:Darkphysics.Thanks to the competition,I have chance to play physics for free.So no serious purpose for the demo except have fun for the most part and test for combining shaders physics.
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