We are looking for experienced In-Game Character Animators. All candidates should be able to demonstrate exceptional animation skills - in particular we will be looking to see examples of movement, character and the human figure.
You will be self-motivated, responsive to direction and effective working to a brief. You’ll be able to plan and schedule your time, work well under pressure and have the confidence to deliver to a deadline.
Responsibilities:
To create character animations of the highest quality and consistent to the character’s personality, design and movement style.
The ability to meet project deadlines / milestones, as set by the Lead Animator and Production.
Assist in the integration of animation with designers and engineers to create compelling in-game animation.
Consistently meet project deadlines in a timely manner without compromising artistic integrity.
To collaborate effectively with designers and other dev to understand story and mission requirements.
Qualifications:
Outstanding demo reel demonstrating strong animation ability and good aesthetic eye.
Minimum of 3-year degree with an emphasis in character animation or equivalent work experience.
Thorough understanding and application of classic animation principles (staging, timing, anticipation, follow through, etc.)
Experience with motion capture.
Professional experience developing a third person action game.
Strong traditional animation/art background.
Skills:
Exceptional skill in animating realistic human characters.
Fluency in one or more of the major animation packages – skills in Motionbuilder an advantage.
Strong interpersonal and communication skills allowing effective collaboration with a wide variety of project staff.
Strong organisational, problem solving and time management skills.
Additional Information:
Please note: ALL applications should be accompanied by a demo reel, either on DVD or a web link.
Demo reels should be no longer than 3 minutes.
Sound is not important.
Please apply online at www.rockstargames.com/jobs