So, it’s been a mystery to me of getting the right skin weighting. Other than painting it all out againthan again.
Can someone help me understand how to maximize skin weighting, by using calculative method
considering the polycount, the Degree of movement, the size of influence, and maybe the distance between spacing?
I’m trying to rig several mobile designed 1000-2000 tris, and i need a uniformal solution across the rig.