Hey guys how is it going ?
I am here today to show you what I have been up to lately with Fabric Splice, my major dev effort goes toward Creature Dev,
being myself a rigger that s the area I want to develop.
The first thing I wanted to do was implementing a Nubrs Curve class. In rigging, curves and surfaces are super usefull since they
can be used for crazy stuff.
Here is a quick demo of the nurbs class implementation, I have been extra carefull to make it threadsafe so not modifyfing anything
in the class itself during query calls.
Here a blog post with more detailed informations about the nurbs development :
http://www.marcogiordanotd.com/blog/splice/demo-splice-bezier-nurbs-curve-creative-splice-api
Once I had a stable nurbs class I started to work on a bendy arm and twist interpolation along the arm. Where of course I used my nurbs class
The twist part has been done by quaternion math.
Here is the demo :
And again a link to the blog where I write a bit more details about the process :
http://www.marcogiordanotd.com/blog/algorithm/demo_splice_bendy_arm
That s it for now on my dev Now I am having a look at some deformation stuff!
C&C welcome of course.
Cheers
M.