I am currently working on a rig with multiple resolutions that is going into a game engine. I currently have all the resolutions bound to the rig and am trying to figure out how the process would work bringing it into an engine. Could someone please elaborate?
There’s not a simple answer to this - different engines have very different approaches to this. What engine are you targeting?
It’s a custom engine my boss for the project created… I guess I am going to have to run some tests to find out then!
what i would try to do is attach the boundingbox to the ingame camera, and depending on the pixel size as it is drawn blend between another resolution mesh (so not just switch but fade in and out the mesh)