Hi,
I just singed up to this web site so this will be my first post
Well im trying to make my first shader in renderman, every thing goes fine I’m using Cutter as my text editor (Cutter - About) I was able to compile the .sl file to a .slo file with no problems and all of my system paths seem to be in place (Thank god).
But after I load my .slo in to the RenderManShader for some reason I cannot see the Render Man Shader Attributes, the panal is empty with no options to change the color of my surface.
not only that but when I render my scene it shows a default Lambert and not my shader.
Update : For some reason it randomly decided to work, but then stop working again and now when I render this error appears : // Error: line 1: deleteUI: Object ‘AttrEdRenderManShaderFormLayout’ not found.
It looks like the UI is failing to update. It seems to want to delete AttrEdRenderManShaderFormLayout but must have already done so or is calling something incorrectly.
I would try filing a bug report if noone else has an answer or looking for that layout name AttrEdRenderManShaderFormLayout and see if you can decipher what it’s doing. IMO it sounds like a bug in their distribution of the attribute editor template.