San Francisco, CA
Contract to hire – or contract
$ DOE
Possibility of two openings.
My client is currently seeking a full-time Sr. Rendering Engineer.
Responsibilities:
• Optimize/develop renderer, game engine, and data pipeline for current gen systems.
• Research and investigate upcoming platforms.
• Collaborate with technology director/architect on technical design and core tech and feature roll out.
• Advise team on development of engineering system across the entire codebase.
• Work with artists, designers, and other engineers to identify systems in need of maintenance, optimization and/or replacement.
• Coordinate with leads to ensure smooth roll out of new graphical features.
• Review the work of other engineers and provide mentorship.
Qualifications:
• 5+ years programming experience.
• Shipped at least 2 games as rendering engineer for PS3 , Xbox360 or PC/Mac.
• Mastery of C/C++, with excellent multi-threaded programming techniques.
• Strong understanding of 3D rendering algorithms and related mathematics.
• Excellent knowledge of DirectX and OpenGL.
• Excellent knowledge of HLSL/Cg.
• Bachelors in software engineering, computer science, or equivalent.
• Fluency in Assembly and SIMD programming.
• Deep understanding of low-level optimizations and core subsystems, memory management, cross-platform development.
• Expertise on at least one major current gen platform (Knowledge of PS3 console, SPU/GPU, and Xbox 360 architecture).
• Experience using game development frameworks and middleware.
• Self-direction, focus, results-oriented thinking, resourceful problem-solving skills.
• Strong communications skills.
send your resume to annie.philipsen@yoh.com
Phone Number: 425.732.6085