Renaming and strange '' numerical '' values in Maya

Hi all!

so, I’ve encountered this several times and i just dunno how to handle it properly since Outliner and hypergraph don’t show anything useful to be worked with.

I’ve rigged a character and named a bone joint ‘’ Head ‘’ , skinned it and realised somethin was wrong with my orientations afterwards, so I removed the skin, deleted this existing Head joint and in its place created a correctly oriented joint with intent to call it ‘’ Head ‘’ like before, but for some reason Maya gives me this ‘’ Head1 ‘’ name which is kinda weird because I alrdy deleted this joint and created a new one. It should be a clean ‘’ start ‘’ with this new bone, but apparently it’s not in Maya :frowning:

So, in Outliner everything is clean and Hypergraph is somethin i started using a few days ago, so i’m rlly new to it ( maybe i’m missing somethin here, probably am :frowning: )

so, my q is, can I find this ‘’ Head ‘’ bone and delete it for good this time ? and how ?

thx

In the MEL type-in box in the bottom left of the screen, type: ‘delete Head’ and press enter. If there’s anything in the scene called Head it’ll find it and delete it.

[QUOTE=Twiggy;27307]In the MEL type-in box in the bottom left of the screen, type: ‘delete Head’ and press enter. If there’s anything in the scene called Head it’ll find it and delete it.[/QUOTE]

thank you, i’ll try :slight_smile: