Hi all!
so, I’ve encountered this several times and i just dunno how to handle it properly since Outliner and hypergraph don’t show anything useful to be worked with.
I’ve rigged a character and named a bone joint ‘’ Head ‘’ , skinned it and realised somethin was wrong with my orientations afterwards, so I removed the skin, deleted this existing Head joint and in its place created a correctly oriented joint with intent to call it ‘’ Head ‘’ like before, but for some reason Maya gives me this ‘’ Head1 ‘’ name which is kinda weird because I alrdy deleted this joint and created a new one. It should be a clean ‘’ start ‘’ with this new bone, but apparently it’s not in Maya
So, in Outliner everything is clean and Hypergraph is somethin i started using a few days ago, so i’m rlly new to it ( maybe i’m missing somethin here, probably am )
so, my q is, can I find this ‘’ Head ‘’ bone and delete it for good this time ? and how ?
thx