Hello fellow technical artists,
As we’re wrapping our soon to be released title Quantum Break, I’m looking for someone to take our live editing animation pipelines and our groundbreaking facial surface capture tech even further with us. We have interesting challenges to work on and a production environment geared around avoiding crunch and having a sane work life balance. We will help you relocate to a beautiful country (Finland) where the sun doesn’t set at summer and theres 100 000+ lakes to swim in!
The official pitch:
Remedy Entertainment, the creator of Quantum Break® and Alan Wake®, and one of the leading independent game studios in the world is looking for a Technical Artist to help realize our visions. You’ll be working closely with the tech, animation and character teams to build tools and integration with our proprietary Northlight™ engine.
What are we looking for?
When we decide who gets the job, we’ll put emphasis on the following criteria.:
Deep understanding of modern content creation pipelines.
You’d be working with at least Maya and MotionBuilder, so deep understanding of their APIs is needed.
Programming skills.
Skills in C++, Python and Qt are necessary.
Math skills.
You know your way around vectors, matrices and quaternions. LAPACK does not scare you.
Passion for games.
We like developing games as much as we like playing them, and so should you.
Experience in game development.
You’ve been involved in a game project or two, and you understand how content pipelines work. Additionally, we value your ingenuity when working around technical limitations.
Extra credit for:
Game engine knowledge.
You know enough to efficiently work with the tech team.
Experience with character rigging and animation.
Understanding the work helps create better tools.
Experience with simulation.
Offline or runtime, you know the core concepts physics simulation.
Software knowledge.
You know your way around 3dsmax, Havok and Morpheme just to name a few
Other Programming skills.
C# and LUA would not hurt.
Shader knowledge.
You have worked with shading languages like HLSL
Experience with motion capture.
You understand how motion capture works.
A good eye.
You know art and what looks good.
So what’s in it for you then?
We offer you a chance to do something new and unique. Working as a member of our talented and experienced team with our world-class game technology means you have an excellent opportunity to develop yourself and take your career to new heights. We work hard but we also value a sane work-life balance, and we’re committed to providing our team a relaxed working environment.
The Remedy offices are situated in Espoo, Finland and relocation to the greater Helsinki area will be required. Should you be moving from abroad we are there for you every step of the way.
To apply, please fill in the application form with your CV and other information relevant to the position.