Reflecting on reflections

I’ve just finished a short article discussing reflections:
http://www.zspline.net/blog/reflections-in-unreal/

Nothing groundbreaking just kind of summarizing what’s
what.

I’d appreciate if you could give me some feedback on it. :slight_smile:

Excellent stuff Zoltan. I’ve recently been getting into reflection stuff for UDK. So this was a great read :slight_smile: Also thanks for the UE3 stuff on using the up vector to blend. That also was a good read haha.

Very nice stuff. Some of those tests look similar to some I’ve worked on recently (different engine though).

I love 2D reflections, due to their cheapness, ease of faking things (like anisotropic effects), and lite memory footprint.

Very nice stuff indeed. :slight_smile:

Cheers guys. :slight_smile: