Referencing an FBX file in 3dsmax 2011?

FBX 2011.3.1:

Directly reference FBX files within Maya 2011 and 3ds Max 2011,
without the need to first convert them to the application’s native format.

(Source)

But for the life of me I can’t do it. Xref only opens .max and .chr,
the link manager says the file is missing or corrupted. It isn’t since
referencing works with this file in Maya.
Is there any other way I should try?

I think it is a “MAx Design Feature” file link from what I can find.

Oh right, it only supports Revit FBX files… bummer.

Its possible to build your own reference system using assemblies and a scripted plugin as the assembly head object (extending a point helper works well.) Store the path to your FBX in the point helper, and have a function somewhere that loads all FBXs.

Wouldn’t be an automatic solution, but fairly quick depending on how big your FBXs are.

I’ve done something similar to this at an old job and don’t have the original scripts, but might be able to help out though if you think its worth looking in to.

Thanks speuzer. I forgot to post this here before but I managed
to trick Max into believing that a modo FBX is from Revit:
Thread

I yet to write a modo script to automate this but it should
be relatively easy.