But for the life of me I can’t do it. Xref only opens .max and .chr,
the link manager says the file is missing or corrupted. It isn’t since
referencing works with this file in Maya.
Is there any other way I should try?
Its possible to build your own reference system using assemblies and a scripted plugin as the assembly head object (extending a point helper works well.) Store the path to your FBX in the point helper, and have a function somewhere that loads all FBXs.
Wouldn’t be an automatic solution, but fairly quick depending on how big your FBXs are.
I’ve done something similar to this at an old job and don’t have the original scripts, but might be able to help out though if you think its worth looking in to.