Red9 Studio Pack v1.27 released!

Well after a lot of hard graft v1.27 of the Red9 Studio Pack is finally ready and uploaded. I’ve spent a long time fleshing a full on production pipeline for Animators / Riggers and the latest build had just been pushed out on CreativeCrash:

http://www.creativecrash.com/maya/downloads/scripts-plugins/animation/c/red9-studio-pack

For those who don’t already know this is a full on animation pipeline that handles everything from simple snap functionality to PoseSavers that work in relative space, PosePointClouds, and a full MetaData API that I’ve been pushing really hard. This comes with examples of how to wire your rigs up to the systems and lots of unittests to give you an idea of what the code expects and is capable of.

I’m going to spend part of Christmas doing more updated Vimeo demos as there’s a ton of upgrades that really need to be shown properly for you to get the full idea.

Happy Christmas and enjoy,

Mark

Looks nice! I noticed in the screenshots something i struggled with - Colored PyQt Buttons where the color bleeds outside the rounded corners of the button, leaving colored pixels in the corners.

I finally found a way to properly color buttons in Maya.

palette = QtGui.QPalette()
palette.setColor(QtGui.QPalette.Button, QtGui.QColor(255, 255, 0))
button = QtGui.QPushButton('name')
button.setPalette(palette)

Merry Christmas!

Hi all, just thought I’d post the first full video demo of the Studio Pack.
Enjoy and Happy New Year!

Mark