Level Designer
The Level Designer collaborates with design, engineering, and art teams to create levels that fulfill the creative vision and desired gaming experiences. He/she also offers suggestions to optimize the use of the engine/tools to support development goals. He/she is responsible for game content creation that meets design requirements, validates gameplay mechanics and delivers on the desired player experience.
Responsibilities:
Build and own vision for 3D experiences in game level creation tools
Work with design leadership, and team to deliver desired results from conception through to final stages of polish
Maintain communication with co-dev partners on level design guidelines and design vision
Improve productivity working with Level Designers and Level Artists to identify and resolve technical issues, suggest solutions the find a balance between art and gameplay
Utilize rapid prototyping to test feasibility of features/ideas/workflows
Become an expert on the entire LD pipeline, scripting and all technical requirements, be able to solve issues that come up with workarounds and/or report to leads on blockers
Work with engineering if necessary to develop new technologies, suggest solutions for issues/bugs/needed features to optimize pipelines for maximum quality and efficiency
Report bugs, track/resolve issues, and prioritize needs.
Qualifications/Requirements:
Minimum of 5 years game development experience and at least 2 AAA shipped console titles
Xbox or PS3 optimization and debugging experience
Ability to quickly learn content pipeline and toolset and become a subject matter expert.
Experience with various engines, design production tools and level editing pipelines
Multiplayer game design sensibilities
Design pipeline/asset optimization skills
Ability to adapt to changing workflows and tools
Positive attitude, strong work ethic, and the ability to work in a highly collaborative team environment
Excellent communication skills, both verbal and written
Ability to anticipate, prioritize, and organize work to meet objectives
Passion and enthusiasm for video games
Preferred:
Bachelor’s degree in Engineering, Computer Science or equivalent experience preferred
Experience working with more than one game engine
Demonstrated skills in the basic fundamentals of programming/scripting
Ability to identify and solve technical issues for tool development in game production
Demonstrated skills using 3d scripting languages such as Lua, UnrealScript, Maxscript, or Python.
Hands on experience with C++ and/or C#
Benefits:
Onsite gym and Mind, Body, Spirit reimbursement program for activities that help you be a better version of yourself
Food & Fun: Monday breakfast, Thursday meeting munchies & drinks, Surprise Snacks, Launch Parties, Monthly Years of Service Celebrations, Family Picnics, Sporting Events, Holiday Parties, the list goes on…
Superior health, dental, vision packages with a substantial employer contribution for a healthy you, healthy family, and a healthy wallet.
401k match for that day you retire to your dream island…
Paid Maternity/Paternity Leave for the day your family grows…
Generous Vacation, Holiday and Sick time for those days you need to be away…
Employee purchase program for Ubisoft titles for those days you want to play…
Amazing coworkers, visionary leadership, and a work hard, play hard attitude that will make you want to stay…
About the area: Raleigh, Durham, Chapel Hill and RTP Area (Research Triangle):
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Highly rated public school systems. Plus, 3 major universities.
Beach to the East, Mountains to the West and Green spaces in between. Plenty of parks, paths & trails are intertwined in the cities. We even have a trail behind our studio!
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Submit your application here: About Us | Ubisoft