Hey all,
Red Storm Entertainment is hiring a senior animator for our current project.
I thought I’d spread the word through this forum as everyone seems very talented and also well connected. Red Storm / Ubisoft will be present at GDC next week, myself included, so if anyone is interested in meeting up to chat, let me know.
Red Storm is located in the Raleigh / Durham / Chapel Hill “research triangle” in North Carolina, and is Ubisoft’s only development studio in the US.
Thanks for looking!
-jeremy
Description:
Job Title Senior Animator
Employment Type External Employment
Location Morrisville, NC
Requirements
Build high quality motions through key frame animation and editing motion capture data. Work closely with the Lead Artist and Producer to address all issues related to the project’s animation. This includes establishing the animation style, defining the work flow and communicating important schedule information. Work in a range of styles. Ensure the visual quality and game-play of the product through tuning (rebuilding), bug fixing, and play-testing. Collaborate with engineers on tools and techniques.
Major Responsibilities
* Create the content of the game - Build key frame animations and work with motion capture data to create high quality simple to complex biped and quadruped animation sets. Work within the established technical specifications and process for building. Use knowledge to maximize game content within these constraints while maintaining a clear understanding and appreciation of schedules and milestones.
* Match the objects to the look and feel for spaces - Ability to work under a Lead Artist, staying within the established aesthetics of the project. As established by the Lead Artist, each artist has a chance to contribute to the vision of the space by pushing to achieve the highest quality possible within the specifications.
* Be proactive - Work effectively with Technical Lead and Art Lead so that they are aware of concerns and issues dealing with animation production.
* Be self-driven - Produce work in an efficient and timely manner, adhering to an agreed-upon schedule.
* Be diligent - Insure quality of related assets by maintaining responsibility over animations throughout the projects development including fixing bugs, assigned by project leads.
* Provide support to games in production - Contribute to the success of the team, and the studio, through your personal contribution to the product.
* Provide team/company support - Each team member is expected to provide feedback on ideas, features, game-play, and process.
Qualifications
* Strong skills animating humans, animals, and/or objects such as weapons or vehicles apparent in portfolio.
* Key Frame Animation Experience
* Extensive experience in character rigging, skinning and weighting
* Extensive knowledge of 3D Studio MAX required, knowledge of Motion Builder is a plus.
* 1-3 Years of experience of animating characters for a shipped game required.
* PC or console game experience, relevant undergraduate degree and/or equivalent experience preferred
* Motion Capture Animation Experience a plus
* 3D modeling and texturing skills a strong plus
* Next Generation Console Experience – Xbox360, PS3 is a plus
* Ability to understand and take direction.
* Strong artistic, verbal and written communication skills
* Extensive knowledge of games in all genres across all platforms
* Strong interpersonal skills-able to interact with team members of different disciplines
* Willingness to observe, absorb and modify own work based on many avenues of artistic criticism
* Deep passion for games as a craft
* Good positive attitude and outlook
* Familiarity with Red Storm products
* Candidates for this position are required to provide samples at the time of application. Web portfolio format is preferred, CDs is also an acceptable format. Any resumes submitted without a portfolio or web link will not be considered.