Red Storm Entertainment is looking for a versatile Character TD to join our biggest new IP in Ubisoft’s history Tom Clancy’s The Division! If you have a blend of strong technical skills in rigging/programming, as well as a good artistic sense this may be your next big opportunity to work on a hot AAA franchise. At RSE the Character TDs are challenged to not only create incredible rigs but to ensure optimal performance and look in game engines.
Major Responsibilities:
Create high quality rigs, systems, control interfaces, tools and workflows
Write and maintain scripts using Python to support animation of characters, weapons and other art areas as needed
Produce the tools and establish the pipeline for rigging characters and getting key frame animations or motion capture data to create high quality simple to complex biped and quadruped animation sets.
Work effectively with Animators, Character and Weapons artists as well as other TDs so that they are aware of concerns and issues dealing with animation production.
Collaborate with our development partner studios across the world in the development of asset pipelines and tools
Proactively produce work in an efficient and timely manner, adhering to an agreed-upon schedule.
Insure quality of related assets by maintaining responsibility over animations tools and pipeline throughout the projects development including fixing bugs, assigned by project leads.
Contribute to the success of the team, and the studio, through your personal contribution to the product.
Document pipeline and tools development processes Inspire and empower the art team to optimize their processes
Provide team/company support – Each team member is expected to provide feedback on ideas, features, game-play, and process.
Qualifications
A minimum of 4 years’ experience designing, creating and supporting complex character, facial and weapon rigs
Experience building tools to improve animation, rigging and / or character pipelines
Able to own the skinning process for a variety of creatures, characters, garments, and gear
Extensive knowledge of Python and DCC tools APIs
Good understanding of real time animation systems and game console constraints.
Experience using motion capture systems
Knowledge of Motion Builder
Strong interpersonal skills-able to interact with team members of different disciplines
Good positive attitude and outlook
Candidates for this position are required to provide samples at the time of application. Web portfolio format is preferred. Any resumes submitted without a portfolio or web link will not be considered.
About the area: Raleigh, Durham, Chapel Hill and RTP Area (Research Triangle):
Topping the charts in Best Places to Live, Work, & Play. If there is a list of Best, we are confident our area is in the top 10.
Highly rated public school systems. Plus, 3 major universities.
Beach to the East, Mountains to the West and Green spaces in between. Plenty of parks, paths & trails are intertwined in the cities. We even have a trail behind our studio!
Sports: Whether you like to play or are a spectator – we’ve got you covered! The Mecca of the ACC, home to the Stanley Cup Champions The Carolina Hurricanes, AAA Baseball team The Durham Bulls, AA The Mudcats and so much more!
Culture: Art, History, Music we have it all. 2 Performing Art Centers, 3 Music Amphitheaters, Iron Chefs, Food Trucks & so much more.
Please apply online: Search Ubisoft Jobs | Ubisoft Careers