Reconstruct Subdiv for Maya [Python]

Just trying my hands on making little tools that could be useful in day to day work…
Here’s a small script which reverses the result of the smooth operation in maya even after deleting the history…and also preserves your UV
I know Zbrush and Mudbox already have this tool but i wanted to make it available withing maya
I have tried it on various models and seems to be giving correct results…except for one or two models…
I shall be working on the bugfixes soon…but as of now u r free to try this script on your models and let me know if you face any issues…
WARNING : It takes a while to calculate the mesh…may cause maya to freeze for a while…

You can download the script from my blog…

hi kanishk2391 im really new here, i like ur script, but i have some issues my mesh its very dense and its all 100% quads, maya crash every time . so i try with a default cube and smooth to make a sphere from a quad but then when i use this script the position of the cube are scaled down so, theres a way to hold the position? i try to duplicate the mesh and then transfer vertex positions but i cant translate on pyton to implement a freez , clear history , and trasf vrtx , on ur script im not good with codes.

Hey, Guys!
I want to share with you my version of Reconstruct (Reverse) Subdiv script for Maya.
Here is demonstration: https://youtu.be/bdVAva0MxKM
The script is available on my ArtStation store: https://artstn.co/m/ODY0
If you have some ideas what can be added or you find some bug, please let me know :slight_smile: