I’m interested in building tools for artists. I do MEL, Python, PyMEL and C# to name a few languages. Please, check-out my reel and resume at jed3d.blogspot.com.
Right now, I’m working on a Maya 2012 plug-in that automatically detects whether a 3D model is a biped or quadruped, detects the type of pose, places joints and rigs your character with HumanIK or a more customized rig.