Realtime Worlds - Lead Artist

Job Description

REALTIME WORLDS – creators of the no.1 hit game CRACKDOWN, are looking for a Lead Artist to work on their next ground breaking title.

Responsibilities:

[ul]
[li]Expand and lead this top quality art team for an exciting, ambitious and cutting-edge games project with huge potential and scope
[/li][li]To become a proactive and dynamic force in the project as a whole with a focused goal of ensuring the product is cutting edge in terms of graphical techniques and technology
[/li][li]To determine the technical and artistic challenges that must be met to achieve the art vision and ultimately ensure the vision is fully adhered to and realised
[/li][li]To ensure that the high quality bar established by the Art Director is maintained
[/li][li]To ensure the morale and productivity of the art team remains high
[/li][li]To report regularly to the company Art Director with progress
[/li][/ul]

Qualifications Required:

Degree or diploma from Art College in Games Development, Fine Art, Design or Art related course.

Experience Required:

[ul]
[li]At least 5 years experience in the industry
[/li][li]At least 2 years experience as a Lead Artist
[/li][li]At least 2 published games under belt. At least one as a Lead Artist
[/li][li]Experience as a Developer for more than one platform would be desirable but not a must.
[/li][li]Experience of developing a MMOG would be useful
[/li][/ul]

Knowledge/Skills Required:

[ul]
[li]At least 4 years experience with industry standard 2-D package (e.g. Photoshop)
[/li][li]At least 4 years experience with industry standard 3-D package (3D Studio Max and Character Studio preferable but Maya acceptable)
[/li][li]Must have excellent understanding of the processes of concepts, design, modelling, texturing and animation in games, preferably for multiple platforms
[/li][li]Specialty in environment creation preferred
[/li][li]Excellent technical understanding of art processes and cutting-edge techniques in all main art disciplines a must (including Animation, characters, environments, vehicles, visual effects, UI)
[/li][li]Must be capable of driving the visual technology of the product (including an excellent understanding of shaders for materials, lighting techniques, visual effects and post processing techniques) to the point where they are fully conversant with graphics programmers and able to help them create the technologies to meet the art vision.
[/li][li]Must be skilled at people-management.
[/li][li]Must be excellent at organising team tasks and monitoring progress of each Artist within specified schedules and the design of the game
[/li][li]Must be highly organised in team management, resource control and documentation.
[/li][li]Must be able to work well within a team.
[/li][li]Must be excellent problem solver
[/li][li]Must be able to buy into the established art vision of the game and ensure this is delivered in its entirety at the end of the project.
[/li][li]Perfectionist at heart, but able to be pragmatic when it comes to hitting deadlines!
[/li][li]Must be excellent communicator both internally with entire team and externally with Publishers etc.
[/li][li]Must be highly motivated.
[/li][li]Must have an active interest in video games.
[/li][/ul]

If you are interested in this position, please send your CV and portfolio along with any current package details to: jobs@realtimeworlds.com and include “Lead Artist” in the subject line.

You could have posted it all under one thread instead of 13 :):

Thanks for the news though.
Cheers.

Here at Realtime Worlds have numerous exciting Art posts at the moment. I have chosen to post them individually as it would be easier for members to distinguish between roles that they feel they might be suited for.

Thanks

Mike

Realtime Worlds