Ready At Dawn is seeking a Technical Artist to work on our new original IP, 3rd person action adventure game for a home console game system. Successful applicants demonstrate strong problem solving skills, familiarity with the workflow and challenges across a broad range of disciplines in game development, and a proficiency in creating animation rigs, scripting various tools for content creation, and maximizing the team’s production efficiency through various pipeline and tools improvement.
Responsibilities:
- Research and implement artist tools for use in Maya
- Improve art pipelines, focus on reducing artist iteration time and maximizing visual polish
- Prototype and pitch creative and engine-efficient art solutions for complex visual problems
- Work closely with artists and programmers to develop artist friendly technologies and prioritize feature roll-out
- Debug pipeline issues as needed and propose solutions to solve them cleanly
- Rig and skin various models
Position Requirements:
- Strong balance of technical, aesthetic, problem solving, and communication skills
- Excellent understanding of rigging and animation in Maya
- Diverse mel/python scripting skills
- Strong understanding of general artistic aesthetics
- Excellent verbal and written communication skills
- Ability to filter diverse feedback from artists, designers, and programmers and propose effective solutions
- Passion for and broad knowledge of games and game development, with an ability to critically analyze them
Additional Skills (Pluses)
- Strong python scripting skills are a HUGE plus
- Previous motion capture experience
- Experience in authoring a wide array of tools (animation, environment construction, modeling, fx, etc)
- Any additional programming skills are a plus
Please send resumes / portfolios to jobs@readyatdawn.com