Hey, I am currently in my Honours year of studying Computer Art at the University of Abertay Dundee in Scotland.
I am studying how to effectively Rig 3D creature characters for game and animation by obtaining influence from current artistic/technical techniques of creature creation, as well as scientific methods such as the study of animal structure and palaeontology.
As part of my dissertation I am contacting industry figures conducting interviews and I was wondering if anyone would be willing to help me by answering some questions about your experiences as a Technical Artist?
If you have any questions or would like to contact me- marniefaulkner@gmail.com
Thanks very much in advance for your time
Marnie =]
Questions for Industry Technical Artists
-
What is the typical interaction between you as the Technical Artist and the Modeller? Please detail the level of involvement you have before/during/after character model creation and identify any impact this has on a model’s fitness for purpose.
-
What is the typical interaction between you as the Technical Artist and the Animator? Please detail the level of involvement they have before/during/after rig creation and identify any impact this has on a rig’s fitness for purpose.
-
Please identify any features of a rig you feel are vital to help make an animator’s job easier and state why they are important.
-
Looking back on your personal experience creating rigs, please detail any methods you have found to be particularly useful/ cause particular difficulties.
-
After the skinning is completed, do you fully test the rig ready for animation or does this role fall on the Animator? If you test yourself, are there any particular trials you carry out and in your experience, are these personal approaches or general techniques used by technical artists?
-
Please detail the process that would be undertaken if an Animator felt a rig did not meet the requirements of the project. As a Technical Artist, is this something you have experienced occasionally or frequently?
-
Please detail any differences in your expectations of a rig for games compared to animation. As a Technical Artist, is this something that requires your consideration or does this fall under a different role?
-
As a Technical Artist, please detail how your research preparations and methods for rigging an unusual character/creature differ from your approaches for a more common character type?