Hi everybody!
I have been asking this question in other places with no luck, I found this forum (which BTW is great, congrats!) and joined with the hope you could help me with this one. Hopefully I can collaborate helping other members in the future.
Well, the title is self-explanatory. Maya offer the possibility to set the automatically computed normals to one of the following methods :
[ol]
[li]Unweighted
[/li][li]Angle Weighted
[/li][li]Area Weighted
[/li][li]Angle and Area Weighted (default in 2014)
[/li][/ol]
The reference for the MFnMesh Class says that getVertexNormal() has an attribute called angleWeighted but it doesn’t say anything about “Area Weighted” or “Angle and Area Weighted” (which is the one I’m looking for) :
MStatus getVertexNormal (int vertexId,
bool angleWeighted,
MVector & normal,
MSpace::Space space = MSpace::kObject
) const
Has this functionality been implemented in the API yet? Or should I derive those normals from the Angle Weighted and more importantly, How? Thanks in advance!