Currently I’m using Maya’s 3D Paint Tool to draw textures on geometry. It works really nice, but I’m unable to save the outcoming painted image to a custom directory of choice.
Maya seems to force it to “sourceimages/3dPaintTextures/…”
This location is defined in the project settings, but I want to save it to a custom directory with Python.
mc.art3dPaintCtx() has a ‘saveTexture’ flag, but that takes no arguments and just saves to the ‘disc’ a.k.a. the folder described earlier.
http://download.autodesk.com/global/docs/maya2013/en_us/Commands/index.html
Does anybody know a way to save the texture to a custom location, with Python, without adjusting the project settings?