I’m a bit new to python but am seeing a great benefit to it for Maya use.
This is something I’ve been stumped on for a while:
I have
1 single vertex selected on each object in maya.
for Each vertex in my selection:
- select the corresponding parent object
- align the move tool to the corresponding vertex
(or use vertexnormal)
- bake object pivot
import pymel.core as pm
# All components, face, vertex, edge etc can be filtered by the type float3
for float3 in pm.selected(type="float3"):
# Abort operation on anything but mesh vertex.
if not isinstance(float3, pm.MeshVertex):
break
# `polyListComponentConversion` unexpectedly returns a string, so find the pymel node
# corresponding to the shape name returned using `ls`.
shape = pm.ls(pm.polyListComponentConversion( fromVertex = True ))
# To get the transform for the shape you can then just run `shape.getTransform()`
To work with the move tool, you can check out manipMoveContext in the docs
I don’t really follow you on the “bake object pivot” but found this
Just setting the pivot of the object to the selected vertex on the object itself… but for a group of objects with 1 vertex selection on each. I think the stack exchange script has what I need. Thanks guys!