I’ve been experimenting with pymel in an attempt to build better and more flexible tools in Maya. The problem I’m running into is my constant inability to grasp object oriented scripting. I’m still building my tools procedurally and I don’t feel I’m taking full advantage of pymel.
This is the current tool I am working on to help me with pymel. All it does is create a control on an FK joint. Not really impressive, but it’s very useful in certain situations. I have stopped to see if anyone could give some more information on how to make the script more efficient and how to use the full strength of pymel.
I also left some comments in areas that I specifically want to get advice on.
Any help would be great. thanks!
Brandon L. Harris