Hi everyone, you can’t imagine how happy I am to have discovered these forums. I was always wondering if there was a position of something between an artist and a programmer till I heard the technical artist term.
I know that some people have asked already of how to get into technical artist jobs and I read some of them, but my question is slightly different. I am new into this technical artist concept and the forums as this is my first post so please bear with me!
All I want to find out is how much of an artist/programmer you need to be. I know that it depends on the actual job openings so this is where I need your help. Where should my time go provided with what I am doing now?
I will give you a brief description of my background so you can see where I am coming from(I will keep it short).
I always wanted to work in the games industry in a field in which I will be useful to my team. I started my studies doing Computer games design that involved games design, 3D modelling, rigging and animation as well as some texturing work. I was also exposed to motion capture and various game engines - hammer and unreal in which I am quite proficient in.
I was thoroughly enjoying the course and was doing great in terms of grades but then I decided to switch disciplines and jumped into programming. The main reason for this change was my inability to draw. I tried really hard to get into it but it wasn’t for me. You may be wondering If that was a good reason to stop doing it. I felt that my inability was holding me back during my 3D modelling and I said before I want to be an asset and not a burden to anyone who hires me.
So now I am a games programming student which is an area I feel much more comfortable in as I have a strong technical background (love maths). This is where my question comes in. I am currently doing C#/C/C++ XML Windows GUI Programming as well as various animation and simulation programming and 3D graphics HLSL DirectX. I love everything I do but still deeply in me I love using 3D packages and the idea that I could have a job of of helping 3D artists becoming more productive thorugh tools sounds very good to me. I used to be in their position and know what it entails so it is not an unknown area so that gives me some inside knowledge I guess.
I am currently teaching myself MEL and Python and was wondering what else I should be doing. I was thoroughly enjoying rigging as I consider it the more technical thing an artist can do and reading here that tech artists normally have rigging responsibilities makes it even better for me! I consider myself a better rigger than modeller.
Sorry to tire you with my story but I don’t know where else to go to get some information. Am I even in the right path for something like that? Should I not waste time and focus 100% in programming since I cant draw and model exceptionally well and scrap the idea of being a TA? Please enlighten me and hopefully this thread will help people with similar questions!
Thanks very much for your time!