Hi everyone, I’m knew here, just graduated from a video game design school and working on my portfolio, so if these are newb questions, please be patient with me. I tried doing a search but I couldn’t find anything related to my problem.
Anyway here is the problem, when I export my bind rig and mesh via FBX I get 2 warnings, one is a Skin Definition Warning and another is a Complex animation baked warning. The first one is giving me problems because it says that the plug-in is unable to find the bind pose for: such and such bones (28 of them). No bind poses in the hierarchy containing the object will be exported.
The second warning has never given me a problem in the past.
Anyway when I bring the FBX file into UDK the vertices on the model are a complete mess, which seems appropriate for a skin definition problem.
I have never gotten the Skin Definition warning before and I’m not sure how it came to be.
Anyone come across this problem before and have a solution? As long as I know what the problem is I do not mind restarting the rigg over and reskinning, however I’ve just hit a stand still with my portfolio because I have no clue what is going on and I’m afraid I’ll make the same mistake again later and have to restart anyway.
Any help will be much appreciated, and if more information is needed I’ll upload the rigg and you can take a look.
EDIT: I believe I fixed my problem. I detached the skin and rebound it, but I unchecked the remove unused influences option in smooth bind. Now I can save, open and close and export whenever and I don’t get the skin definition warning! Thanks to everyone who replied and offered a solution. Now I’ll have to reskin the mesh but at least I’ll be quicker since it’ll be my 8th time skinning it haha.