I quit my job as a 3D Artist a few weeks ago because I finally got offered a job as a Junior Technical Artist. Now I would like to prepare myself a little before I actually start working there in a couple of weeks.
Background:
Worked as a 3D Artist since 2010 first as an intern at Avalanche Studios and later at studios that had a focus on mobile game development. Started learning MEL in the summer of 2012, then Python during xmas 2013, followed by PyMEL/Maya cmds, and some Photoshop scripting (javascript, vbscript). I also have a background in web development so I know HTML5 and CSS3 inside out, and also know basic javascript, php, databases, CMS’s. During the last couple months I also had to learn 3ds Max as my current employer required me to do so. I have yet to cave into MAXScript though, only touching it a little on the surface creating really simple macros. To be perfectly honest I really dislike that 3d-package whole-heartedly, but I am glad that I learned it as it’s pretty good to know both Maya and Max. Other things I’ve only brushed the surface of but not really caved-into includes: Qt, C and Windows COM. I know a little about lot of things which I guess is okay for now.
Being stuck with mobile graphics since 2012 has got me very fed up working with production (asset creation). I also feel that I rarely learn anything via the jobs that I’ve had - which is another motivating factor for switching to another kind of job. So before I started working at this company I applied for a TA position at King here in Stockholm, and to cut a long story short: they wanted me as a TA so I signed with them and quit my current job.
I’m really super excited as this is quite a big change for me. I know from others that I have the right TA -attitude and mindset, but like anyone else starting a new kind of job I fear being underqualified. Luckily King is a company which seems to suit me very well, considering I have plenty of experience with mobile/lowpoly graphics, web development and so on - and they already have a few TA’s working there which I can always lean on for support. They’ve also been clear to me that they are simply not gonna drop me off there and leave me by myself, but kinda guide me into the role.
My preparation planning so far:
I’m planning to learn a little bit of Lua during the weeks before I start working there, and I’ve also gotten my hands on the Defold beta (engine/SDK developed by King) which I plan to take a look at. I’m also considering skimming through the Python course at codeacademy (for a second time) just to make sure I’ve not forgotten anything essential that I think I “should” know about. I wish I had more time for preparations - the christmas holidays are kinda in the way actually (Im stuck on a crappy laptop for like 10 days now). There are SO many things I want to learn, yet so little time for it. Anyways, I’m rambling now. I’ll keep this short and end this post here by asking you guys if you have any general advice to someone like me who is just about to move from art production to TA. Thanks in advance!