Technical Artist at Playground Games, Leamington Spa, UK
This is an opportunity to work alongside award-winning technical and creative talent, building internal art processes and guiding asset pipeline implementation in collaboration with the Tools and Rendering team.
You should have:
Experience of working on published titles on consoles.
Exposure to C++ and / or C#
Knowledge of art creation pipelines, asset exporting and process automation
Exposure to a range of techniques for specialising 3D packages, such as scripts, plug-ins and existing software.
Demonstrable ability with MAX or Maya scripting.
Ability to problem solve and think creatively.
A passion for games and game visuals.
This is a superb chance to join our studio in this vital position. We look forward to hearing from you!