Pipeline to create Voronoi Meshes

Hello everyone. I would like to implement a Maya plugin to create 3d Voronoi patterns, Something like this:

I just know that I have to start from point sampling (I implemented the adaptive poisson sampling algorithm described in this paper ). I thought that, from those points, I should create the 3D wire of the mesh applying Voronoi (I tried to use scipy.spatial.Voronoi but the result was something different from what I expected). So I am missing something? Can anyone suggest the proper pipeline and algorithms I have to implement to create such patterns?