Pipeline & process best practices

I’ve been reading lots of articles lately about pipeline & process. Haven’t read all of these yet. Thought I’d share, maybe people will post their favs.

Next-Gen Content Pipelines: A Study of 1st Party Titles (powerpoint + audio from Gamefest 2008)
In-depth look at pipelines used by Rare, Ensemble, and Bungie.

Growing a Dedicated Tools Programming Team: From Baldur’s Gate to Star Wars: Knights of the Old Republic
BioWare tools dev info, great read.

Effective 3D Exporter Design: How to Make Artists Love You
I wish we could always schedule the time to do this properly, but still it’s a really good read.

A Software Process for Online Game Tools Development
Turbine’s system for MMO dev tools.

Technical Artist: The Keeper of the Pipe
Ross Patel’s initial pass on the role of the TA.

Why Game Development Sucks
Software practices vs. game dev practices, some good notes in here.

Game Unified Process (GUP)
A dissection of agile iterative development.

The Development Abstraction Layer
A Joelonsoftware classic.

Private / Semi Private Offices vs Team Spaces
Reading this one.

Share 'em if you’ve got 'em.

Those links are awesome Eric! Thanks for sharing!

These seem like really interesting articles… I will have something to read instead of Kotaku while I eat breakfast at work now, thanks!