Hey guys, I’ve gotten some Particle point cloud color data from a lidar. Now the problem I have is that i need to find a way to get the color data from the particles to be on a physical texture (Bake it down), and if possible convert the point cloud into a polygon. Is there any good method to do this in Maya? The problem is that the partials are not Nparticals so i can’t convert it. Any help or comments would be appreciated thanks!