Our indie team is looking for a technical artist with experience with FaceGen - and preferably the HeroEngine as well - to carry out some short term programming work to help us streamline the character model import pipeline by creating a tool that lets us automate more of the process.
Details of the current HE FaceGen pipeline can be found here - http://hewiki.heroengine.com/wiki/FaceGen_Pipeline
We’re looking for something that will let us select multiple obj files, tell each one which extreme meshes and sliders it’ll use, name then, then generate the required lines of code. Tech artists with alternative solutions are also welcome, as long as the process is streamlined from it’s current length and complexity.