So I am trying to get an attribute on one object to rotate using either control A or B but with nodes. no constraints or expressions.
ObjA.rotateY and ObjB.rotateY = ObjC.rotateY;
Is there a node that I can use to have work with both?
suppose wanted 5, just switch around the multiplying factor
(0)*1 + (1)*5 = 5
Here are the nodes used:
1 reverse and binary picker attribute for multiplying factor
2 multiply divide nodes (multiplication) for each side
1 plus minus node for the addition.