Hello,
My name is Stefan Lipsius. I am new to the forums. I am currently a 3d animator for a small game studio near Toronto, Ontario. It is my first job in the industry, and Ive been there a little over a year. I wear pretty much every hat there is at my job, but I mainly focus on animation and rigging. I am also a Maya user.
I do have basic knowledge of rigging, as I do a lot of rigging at work, but I would like to learn so much more about it. Since I am the only rigger at work, I don’t have the pleasure of learning from those around me. I learned a bit of rigging in school, but most of what i know, I have learned from a few training DVDs. Eat3d’s - facial rigging for games, and Gnomon Workshop’s “The skinned character rig” and “Character rigging: The puppet rig”. They have been extremely helpful when it comes to what I consider “basic” rigging.
I do rather enjoy rigging though. The technical aspect of it keeps me thinking, which I love. So much so, I am thinking of transitioning into a rigging job. I know “junior rigger” isn’t exactly a common job, which is where my questions come in.
How do you go about getting your first rigging job? I know I need a reel, and I’ve seen some AMAZING ones out there, most recently Jeremy Ernst from Epic. But all the amazing ones come from long time pros. So what do companies look for in a junior-ish rigger? Any specific skills I need to demonstrate? Are there certain areas companies like to see you can deform properly? I just don’t know how to build a good rigging reel when I don’t know how to do all the super advanced techniques that you see on professional reels.
Speaking of advanced techniques… There isn’t exactly much in the ways of training out there. Where do you all learn all these advanced techniques? I know scripting is required, which I need to learn. But going beyond basic skeletons / set driven keys, how do you learn it all? I foolishly tried to replicate Jeremy Ernst’s facial rigging from Gears 3, but failed horribly.
Also, any tips or stories about how you first got your rigging job, or how you learned it all, I would love to hear anything you have to offer.
Thanks all. I know that is a wall of text, but I feel rigging isn’t something that can be cut short, or learned quickly. I know it will take time.
Thanks.
Stefan Lipsius