I have written an article on my blogabout name synthesis, renamer tool, and scene management.
With this tool i have attempted to organize a database centered around different lexical fields in order to compute name faster for several renaming tools.
I’m just curious to learn what type of tool do you guy use to deal with these sort of issue?
I was trying to discuss about scene management and naming convention. For this task most of people use rename tool : ( hence the first two images that obviously are not my own )
Perhaps my previous presentation was misleading or not clear enough?
In my work where I use the same kind of word to name object in my scene I though it might be useful to write a tool to speed up the last part of this process:
Sorry, I missed the blog post. That fills in some gaps.
However I still don’t understand the complexity of the approach. Wouldn’t it make much more sense to put some sort of enumeration attributes on the nodes, and then you can map those enumerations to generate any string based on a strategy? Similar in concept, or at least motivation, to what you have here but I think the presentation and workflow of the tool is far, far too complex for a naming system.
In building a far too general system you can end up creating a system that is so complex or overwhelming that it only is useful for the creator for a particular type of workflow.
I like the idea about the renamer, it would help to keep a consistent naming conventions on obscure nodes that sometimes gets a bit improvised. And regular ones when partly asleep.
Although I think it might be a bit to complex for the purpose like Rob mentioned and the window seems a bit clumsy to frequently have up.
I wrote a renamer inspired by what I liked about other ones I’ve used in the past. It provides me with the features I need and since I mostly use it for simple renaming the “Extra features” tab gets created collapsed, saving some screenspace.
P.S
I might quote you on that last line of yours Rob. ; )