Mudbox CgFx

Hello Folks,

I’ve been fiddling with creating a mudbox shader for some of our artists but I’m running into an issue - I can’t seem to get my painted textures to render out using the model UVs. I can manually pick the UVs using floats but having a model all one color isn’t quite that useful. Any insight into making a working cgfx shader in Mudbox would be awesome.

Thanks,
Toli

Ah found out I had to set bTCNeeded = true in my technique, and on I roll!