My name is James Kyle and I’ve recently completed the MProf. Games Development course at the University of Abertay in Dundee. During my time there I focused on character rigging and animation, and I’m looking for any entry level positions or opportunities that would allow me to continue in these areas. I made a short video of my work and I’d really appreciate any feedback or advice anyone here could give on how to improve it or my chances of finding paid work.
On the two 3D game projects I’ve worked with Maya 2011 and UDK. In the first of these (Tochi Tochi, the second UDK game seen in the video above) I was the character concept artist/modeller/rigger/animator for the main character, while on the second of these, Castle Fearghus, I rigged and animated all the game characters, created their animtrees and animsets in collaboration with the programmers, the particles effects on the main character and their physics assets. There’s more information about the games at my website, along with videos and images of other projects I’ve worked on. Again, any advice/feedback/criticism is more than welcome.