MProf Game Dev. graduate looking for work

My name is James Kyle and I’ve recently completed the MProf. Games Development course at the University of Abertay in Dundee. During my time there I focused on character rigging and animation, and I’m looking for any entry level positions or opportunities that would allow me to continue in these areas. I made a short video of my work and I’d really appreciate any feedback or advice anyone here could give on how to improve it or my chances of finding paid work.

//youtu.be/fBjtUZ60g8s

On the two 3D game projects I’ve worked with Maya 2011 and UDK. In the first of these (Tochi Tochi, the second UDK game seen in the video above) I was the character concept artist/modeller/rigger/animator for the main character, while on the second of these, Castle Fearghus, I rigged and animated all the game characters, created their animtrees and animsets in collaboration with the programmers, the particles effects on the main character and their physics assets. There’s more information about the games at my website, along with videos and images of other projects I’ve worked on. Again, any advice/feedback/criticism is more than welcome.

I’m not a rigger, so I may be a bit off base with this, but I feel like some of the joints are collapsing (the elbows on both the bipedal characters, and the rear leg of the dog).

Also, at 1:09, you misspelled “Feargus”

Nice presentation. I might omit the last two bits if you’re applying for a conventional rigger/animator position. They don’t speak to the core skills for those kind of jobs, might be percieved as padding. If you’re going to be looking for animation work in particular you might want to do some more showcasing of individual animations as well, they aren’t always easy to read in the context of a running game (especially with effects and video compression).

h6x6n’s comment on the weightings is good, they do look a little mushy around the elbows and wrists. If that’s by design – for stretchy ik, for example – you should highlight it in the demo poses. If it’s not, you may want to tighten them a bit.