MotionBuilder bindpose

Is there a method for getting a character back to the default t-pose in motionbuilder? In maya, I always make sure to use offsets when rigging so that setting the controls to 0 0 0 will always snap the character back to the pose that it was rigged in. Motionbuilder’s control rig doesn’t seem to do this. Maybe I’m mistaken?

currentChar = FBApplication().CurrentCharacter
currentChar.GoToStancePose( True, True )

Is that what you’re looking for?

That worked! Thanks!