Oh really, the session was cancelled? Bad for the people who wanted to attend.
Johan Ramström is here at TAO too? :D:
That’s nice.
Instead of spaming him via PM we could make a poll who would be interested in his presentation. Maybe he will make it public only for Tech-Artist.org?
Edit:
I wrote him and asked if he will make his work public. Stay tuned.
Sorry for my late reply, should hang around here more often
Glad you decided to join us at GDC!
Most presentations will be recorded and available on the GDC Vault, hopefully I will be able to publish the presentation on the DICE publication site: http://publications.dice.se/
thanks for your reply.
Unfortunately I didn’t make it to your presentation at the GDC 'cause I already attended another session but I’m looking forward to your slides/PDF or maybe a video? Was it recorded by the way?
By the way I’ve also been at the animation roundtable. So we did see each other even not on purpose.
I’m sure the work on the game was spectacular but just to give a little reality check here. I worked at EAC where these technologies were being developed. There really isn’t anything revolutionary that the high-end studios haven’t been doing for years already. EA is still just playing catch up.
Honestly, I never get tired of seeing similar presentations regardless of how not-so cutting edge they may be. I find that while a lot of us may have similar workflow’s and tools there are always unique tidbits that help us all progress just that much more. David Moulder on G+ summed this up to “Convergent Evolution”.
Clearly, the more we share the better we all will become.
I’d been looking forward to this for a good while now, so thanks very much for sharing (the video was definitely a nice bonus, as I wasn’t able to make out some of the slide images :p).