Model / Texture Artist - Luma Pictures - Melbourne

Are you a Model / Texture Artist?

Luma is a leading visual effects studio that has worked on tons of blockbuster films like Ant-Man, Guardians of the Galaxy, and Prometheus; Academy Award-winning films including Crash, True Grit and No Country for Old Men; and numerous commercials such as A Mini Marvel for Coke which aired during Super Bowl 50. We are a crew of talented artists that hail from all over the world, who are passionate about creating mind blowing work. On top of that, we are a cool company, with cool people, cool offices, and we do cool things. Can’t beat that!

If you’re down to become part of a growing family, we’d love to hear from you.

Responsibilities

[ul]
[li]Polygonal modeling of creatures, props and environments from photo reference
[/li][li]Optimization of UV’s for maximum efficiency
[/li][li]Developing multilayered photo-real textures for use in multi pass rendering
[/li][/ul]

Qualifications
[ul]
[li]
[/li][li]Artist must be well versed with Maya and Z-Bush skills are a plus
[/li][li]Artist must have an understanding of pipeline based productions and multi-pass rendering methods
[/li][li]Artist must submit show reel demonstrating their ability to model and texture photo-real creatures, characters, props or environments
[/li][li]Artist must be able to take direction and work in a team focused environment, good communications skills are a must
[/li][li]Confident and clear communication skills when working with fellow artists and leads
[/li][li]A keen eye for fine detail, age, and narrative when painting textures; an eye for realism
[/li][li]You must be willing and able to relocate to LA if necessary
[/li][/ul]

If this is you, please apply here: http://www.lumapictures.com/job-detail/?job_id=e64742c1-359b-4e38-855f-272f9647b2b0