Hey all.
What is the proper way to use the Per-Particle attribute export shown below?
I’ve tried a few things like using a particleSamplerInfo node and connecting the RgbPP out to the shader applied to the particles’s diffuse. I’ve tried doing the same thing with the Opacity PP out of the particleSamplerInfo node to the opacity map of the shader applied the the particles.
I’ve tried doing the same thing to the out of the actual RGB/Opacity of the nParticle shape node. None of these are working properly when it comes to animation.
Any ideas guys? I’m at a loss right now. I’ve been trying to figure this out now for a week during the off hours of work.
Any help is greatly appreciated.