Hey all! Got a sort of odd question in regards to rendering with Vray in Maya via Python commands.
I’m building a setup for a spherical interactive piece driven by HTML. I have created code that generates a sphere around an object (with specified U and V segments). Then I have it so the camera travels to each of the verts of the sphere, with an aim constraint at the center of the bounding box of the objects I want to capture…
The problem is that I’d like to submit this via deadline, but the naming conventions for each frame need to be specific and not just frame.001, frame.002, frame.003, etc…
So, how would I change the name of the output to something else other than frame numbers for each frame in the animation where the camera is placed at each vert of the projection sphere per each frame?
I need the names of the output animation to follow this rule (which I’ve programmed and got working when rendering local using the cmd.vrend command to execute each frame render). Desired frame names of the output animation sent to deadline are as followed-
0_1 , 0_2 , 0_3 , 0_4 , 0_5 , 1_0 , 1_1 , 1_2 , 1_3… and so on… The first number represents the U segment the camera is traveling and the second is the V segment. Each of those together provide me with a plug to tell where on the sphere the render took place for processing in an HTML document.
So I have an animation. Camera traversing a sphere’s verts in a predefined, known order, but how do I actively change the name of the output frame to match that order? Thanks for any input, sorry if this was long winded…
If I don’t figure out a solution I’m afraid I’ll be forced to have each frame be it’s own separate render job submitted to deadline as opposed to one render job that is an animation of all the frames. Thank you!