Hey all,
I am trying to understand the behavior of Maya’s unitConversion node, specifically in regards to linear units. Based on my experimentation it seems like the unitConversion node takes whatever input it is given, converts that to cm, then multiplies it by the conversion factor.
Does anyone know if this is correct? Maya’s documentation on this is not very specific.
Ya, I read that and it works as it says, but the docs make it sound a bit like magic: “Just plug this and it works…” :): I wish I knew how it was working internally a bit better. But maybe I should just accept that that it works and not worry about it.
[QUOTE=Creyke;9996]Ya, I read that and it works as it says, but the docs make it sound a bit like magic: “Just plug this and it works…” :): I wish I knew how it was working internally a bit better. But maybe I should just accept that that it works and not worry about it.[/QUOTE]
My guess would be that it checks the input and output types against some known conversion factors stored internally and goes from there. Probably also considers scene units, internal units, etc, as well.