Hi !
In my company, we are taking a deep look in VR animation production and adapt our current pipeline to this.
I’m wondering if there is a way to display an equirectangular view of a spherical camera in Maya’s viewport.
I know how to render a spherical camera projection but our animators do a lot of visualisation and need to check quickly their work.
They would loose a lot of time if they have to render their scene instead of doing a playblast.
Does anyone know a plugin to achieve this?