Hi peopz,
Hope everyone’s doing great!
I have a little techy question related to rigging and maya. here goes,
In my work lately i have noticed that sometimes maya decides to only priorities a selection in the view port to be the shape node instead of the transform node, which ends with huge animator frustration as I have to ask them to pickwalk one up on all their selection. Obviously not a solution.
anyone know what to do about it? I have tried to hunt down the reason for this happening but with no luck. In the beginning i was sure it was only on the controllers that had had the command “parent -r -s” but suddenly now i can see its on all my controllers. It seems a little currupt somehow.
Did anyone have the same or is it a small bug i can avoid somehow?
a picture to clarify
Thanks in advance,
cheers,
kasper