Hello,
I’m wondering whether it’s at all possible to create some sort of ramp using maya software which takes the same info an occlusion node would, so that the parts of a model that are closer to other things is darker, while the parts which aren’t are lighter…
I guess I’m trying to achieve a sort of wierd toon bevel.
The closest I got was using a sampler info with facing ratio but that’s not quite what I’m after.