Hi. So here’s the conundrum. I am trying to make nParticles roll (yes roll, usually nparticles actually slide, fine if they’re a solid colour but not fine in this case) down a hill. I have an expression that takes velocity and uses this as a multiplier for the instanced geometry’s rotation. This works great and it looks pretty much like the particles roll nicely down the hill. Problem is when you cache the particles they no longer have velocity info and thus my expression for rotating my instances no longer works?
Any suggestions. Coincendatally has anyone else tried to make nparticles roll along a surface. I’ve got a quick and nasty solution for now but I’m planning on refining things so the particles roll along any surface perfectly.
Any help would be appreciated. And it’ll mean I get to go home tonight at some point.
Thanks.
Benjamin.