I have a rig that is referencing a skeleton. I then import another rig into that scene that is also referencing the same skeleton. I now have two references to the same skeleton in my scene. I would like to make it so both rigs use the same reference so I can remove the second reference and only have one in my scene. Is there a way to do this that I am not aware of?
I’m trying to combine individual rigs into a single rig that all use the same skeleton, without having to duplicate and/or re-rig each time I add a new item.